Bugs and more fixes are coming or have come out in quick succession including loads of additions for abstraction maps for the aquatic update! COOL! Here’s the list.
Mutant Battle Arena
– Changed key art to reflect the major update.
– add drowned dan, new multi-stage boss
– make it so chests automatically fill themselves up when opening them
– add new weapon bonus from beating drowned boss – summon attack turtles
– join the battle – in multiplayer you can join an ongoing rush/boss battle
– gamerule doinsomnia false for 1.6 compatibility
– updated RP with turtle, drowned, dolphin, weapon definitions
– teleport the snow golem toward you when you create him in the lab
– Add a villager mini boss at the final room of the science lab
– add an extra book with dans backstory in the lab
– disabled arena options when a mode is chosen that forces the arena settings
– reduce amount of repeating commands to improve performance
– change iron helmet functionality to behaviors to improve performance
– summon the mobs for the story when you actually start the story to increase performance
– slow down clocks for better performance
– add a sign to the first door “dont forget you can destroy open doors with your lightning rod
– change signs to say “quick teleport back to options”
– make paths through the door without fire
– stop the story dialogue from being able to start again if its currently started
– fixed issue with dangerous skull entity
– saying c complete at the end of rush mode
– saying c complete at the end of steely jones
– fix multiplayer mutant issues on finishing adventure mode and the eggs
– rename the trophies
– the “fish” text on the lightning rod on mobile
– removed clear from mode changes so you dont have to re-equip everytime
– it still said there are only 2 bosses even though there are 3 now
– name of drowned dan still said steely jones
– with new system bosses could be failed but still trigger a continuee
– pressing the boss battle mode doesnt mention dan
– fixed exploit allowing you to get the cheater set early through story mode
– enderman mutant had a lot of cubes, reduced
– remove the stopsound on “complete” so the dingaling plays through
– issue when you died at drowned dan you would still be successful, now you can die and it wont count as a success
– made sound filesize smaller on many of the larger sound files to help improve performance
– removed model for armor stands to try to improve performance
– removed loads of signs to help improve performance
– adjusted the “out of world” detection to only be on in appropriate modes to help improve performance
Infinity Dungeon EX
– Updated the chests in water
– centered the signs in the secret ending
– adjusted circumstances the secret boss spawns to guarantee he’ll be there
– named a hopper (YOOOO)
– Put in protection so the boss doesn’t escape the room because that happened one time it went through solid blocks??!?@
– add sound effects when he is talking at the end
– realigned lords tower sign
– added some aquatic items to chests
– added some seaweed and stuff to water areas
– changed position of Jigarbov Productions logo on key arts
– updated all room clone commands so items don’t dump in the area anymore (yay)
– added name to crystal transmogrifier
– infinity core fully powered light works now
– description changed
Infinity Plumber:
– fixed armor clears from people in the field and even when armor has been unlocked.
– added overflow where extra items get back to the player after some time
– add gamerule doinsomnia false for 1.6+
– made the pipe thicker so people cant fall out of it
– added ticking area to ensure tank keeps counting properly
– clear sticks from the jigarbov/witch loot table – fixed – no loot now
– change collision on the command blocks by witch
– fix sheep model for 1.7
– fix neon worm hitbox
– added unbreakable 3 on all tools
– spelling mistake on “clumps of used toilet paper” on tank +2 – fixed
Abstraction GIFTS
– Added a new present including corals, dolphins, turtles and all aquatic update thingies!
Monster Battle Arena
– remove leather cap functionality, mobs wont initially target you when you’re in the stands anymore
– added phantom
– added phantom containment commands
– fix issue with mobs attacking you if you’re on the gold helmet side and you’re wearing a gold helmet
Abstraction CUBES
– Added a new cube including corals, dolphins, turtles and all aquatic update thingies!
– Fixed an issue with the Nether Portal popping you out in the wrong location
Solar2
– change command block button to say “Create UFO”
– added phantoms
– make villager invulnerable until the end of dialogue
– future proofed model for 1.7