1.7 is almost here, and with it a whole host of new challenges. I am going to be working to update all of my maps ASAP to be working for 1.7. If you start any of the maps now, it’s recommended that you FINISH the map first before upgrading to 1.7 else you may break something. If anything is not compatible for 1.7 by the time 1.7 comes out, there will be a little status notice somewhere on this website (probably on the download pages).
At least, for the most part, there are very minimal changes that need to be made. Unfortunately City of Love will be impacted the most because of the way the chat window displays text is now vastly different than before which may cause some issues, but I’ll figure that out when I get to it. Soul Cauldron has some issues with Villager trading which @texelelf has been kind enough to provide a filter that will fix said issues, and let’s not even talk about the amount of fixes that may be necessary to fix the adventure multiplex maps.
You would think that with all of this work that it takes each time an update comes around so that the maps can still be played that it would put a dent in my resolve to make content. But nope. It doesn’t. My new map is coming, and it is made for 1.7 and uses a bunch of cool tech in 1.7. It’s a short map, very story and special effects focused, and_should_be impossible for rsmalec to break. The first teaser trailer is scheduled to be unlocked in some hours, which you’ll be able to view here. I hope you enjoy it.