This video is demonstrating one of the random disasters that can occur. The Crime Syndicate isn’t a super bad one, but its effects will be felt over the long term if you don’t fix the plots. It effects plots in a + shape, being more devastating in the center and basically drastically reduces land value in that area. One that was a +4 is turned into a -2 in the center, so it is quite bad. When land values are reduced you get less money from them during an audit and they have a much higher chance of being abandoned over time. The only way to now fix those plots that have reduced land values like that is to either buy some government grants to bring them back up, which is expensive, or bulldoze them and rezone them.
Every weekend from now on I’ll be releasing a video on Simburbia. So if you’re interested in Sim City in Minecraft, then stay tuned! Of course you could just subscribe to Jigarbov on youtube (http://www.youtube.com/jigarbov)… but there will be additional information right here with each update.
Category Archives: Jigarbov
The word of Jigarbov
Simburbia Teaser #9 The Flood
This video is demonstrating one of the random disasters that can occur. The Flood can potentially abandon 5 plots in a “plus” shape and can appear all over the city. Abandoned plots cause negative land value effects around them, so while the range is similar to the effect caused by Creepers, it is worse due to the plots it leaves behind unless you fix it. It should also noted that it’s one of the slowest disasters which is great because you can run a quick audit before the flood effects any of your town and get some cash while the flood is happening!
Every weekend from now on I’ll be releasing a video on Simburbia. So if you’re interested in Sim City in Minecraft, then stay tuned! Of course you could just subscribe to Jigarbov on youtube (http://www.youtube.com/jigarbov)… but there will be additional information right here with each update.
Simburbia Teaser #8 Land Values
This was one of the first mechanics conceptualized in Simburbia… It’s the reason we decided we could actually do it and release this thing. When Ron was making Tiny Minecraft we were chatting about how cool his map was. Then he came up of the idea of cloning (cloning didn’t even exist then) a circuit board under a grid. The circuit board for each type of plot directly connected to adjacent plots interacting with each other and creating instant relationships. I built a prototype in a day and it worked gloriously. As the updates went on, the process got easier and less resource intense. Ideally it would have been nice to have buildings effect other buildings further away, but I wanted to keep it simple and low on processing power since I already knew there was going to be massive overhead from the bazillion command blocks needed to make this work. The land value system is the most important system in the game.
Every weekend from now on I’ll be releasing a video on Simburbia. So if you’re interested in Sim City in Minecraft, then stay tuned! Of course you could just subscribe to Jigarbov on youtube (http://www.youtube.com/jigarbov)… but there will be additional information right here with each update.
Simburbia Teaser #7 Building & Bulldozing
Here we go. One of the most important mechanics right here. Building and bulldozing your plots! I prototyped a bunch of different methods including hoppers, and even more direct methods like using text to click on, however I wanted an easy way to do it without the use of clocks and to keep it simple. The plot tokens used to be called deeds, but I liked the idea of each token having their appropriate color and didn’t want to give the player blocks… so the firework ball was born. You’ll be building and bulldozing a lot of plots, that’s for sure.
Every weekend from now on I’ll be releasing a video on Simburbia. So if you’re interested in Sim City in Minecraft, then stay tuned! Of course you could just subscribe to Jigarbov on youtube (http://www.youtube.com/jigarbov)… but there will be additional information right here with each update.